Monkey's Audio 是一套可将WAV转成*.APE(Monkey's Audio格式)的音乐文件,他不像一般的MP3或OGG音乐格式,为了节省空间而失去了应有的音乐品质。Monkey's Audio强调的是保有原来的高品质音质,且压缩上相当快速、支持ID3编辑,更可利用WinAMP及Media Jukebox来播放,如你喜欢高品质音乐的话,相信绝对是相当不错的选择、且完全免费。
Monkey's Audio 4.11:
1.NEW: Switched from MMX to SSE assembly, making compression and decompression faster.
2.NEW: Switched to latest Microsoft compiler, making everything around 5% faster.
3.Changed: Removed support for old Monkey's Audio 3.92 and earlier files (it hasn't been possible to make these files for over ten years -- use an old copy of Monkey's Audio to convert these files to the latest format if you have any).
4.Changed: Fixed a few compiler warnings.
5.Changed: Removed dependence on third-party NASM assembly compiler in favor of intrinsics (which compile nicely with all major compilers).
6.Changed: Put all Monkey's Audio source code into a namespace APE so that linking into third-party projects should never have name collisions.v
7.Changed: Switched from #ifndef/endif to #pragma once (now supported by any reasonable compiler).
下载:Monkey's Audio 4.11
1.NEW: Switched from MMX to SSE assembly, making compression and decompression faster.
2.NEW: Switched to latest Microsoft compiler, making everything around 5% faster.
3.Changed: Removed support for old Monkey's Audio 3.92 and earlier files (it hasn't been possible to make these files for over ten years -- use an old copy of Monkey's Audio to convert these files to the latest format if you have any).
4.Changed: Fixed a few compiler warnings.
5.Changed: Removed dependence on third-party NASM assembly compiler in favor of intrinsics (which compile nicely with all major compilers).
6.Changed: Put all Monkey's Audio source code into a namespace APE so that linking into third-party projects should never have name collisions.v
7.Changed: Switched from #ifndef/endif to #pragma once (now supported by any reasonable compiler).
下载:Monkey's Audio 4.11